AI Insights · Timothy · December 2021
Top 5 Fidget Toys Games on iOS in Italy: Q4 2021
Discover the performance trends of the top 5 Fidget Toys Games on iOS in Italy during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Fidget Toys Games on iOS in Italy showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the data provided by Sensor Tower.
Fidget Toys Trading: 3D Pop It from Freeplay LLC saw fluctuating weekly revenue, peaking at $35 in late September and ending the quarter with no revenue. Weekly downloads started at around 4.4K and declined to below 1K in late November, before slightly rebounding to approximately 2.4K by the end of December. Active users exhibited a steady decline from 17.7K in late September to around 5.8K in late November, with a small increase to 8.2K by the end of the year.
Pop It Fidget - AntiStress by KTC GLOBAL did not generate any revenue throughout the quarter. Downloads began at 2.3K in late September, decreased to 652 in late November, and then rose again to 1.3K by the end of December. Active users followed a similar trend, starting at 4.6K, dipping to 2.8K, and recovering to 3.4K by the end of the quarter.
Pop Us! from SayGames LTD also reported no revenue during the quarter. Downloads fluctuated, starting at 1.9K, dropping to 733 in mid-December, and ending the quarter at 1K. The number of active users decreased from 4.2K in late September to around 2.1K by the end of December.
Fidget Toys 3D by Tran Dinh Hung showed a steady weekly revenue trend, peaking at $46 in the final week of December. Downloads began at 2.1K in late September, dropped to 687 in mid-November, and ended the quarter at 1K. Active users started at 2.4K, dipped to 1.1K in late November, and slightly increased to 1.5K by the end of December.
Squishy Ouch: Fidget Toys by WANNA PLAY GAMES LTD had a modest revenue performance, peaking at $39 in the last week of December. Downloads began at 3K in late September, dropped to 111 in late November, and ended the quarter at 127. Active users followed a similar downward trajectory, starting at 3.3K and declining to 573 by the end of December.
For more detailed insights and trends, visit Sensor Tower.